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Alien invasion game
Alien invasion game












Most jarring during the mission where you need to protect a military convoy. They do try to make them smarter recently though. They don't try to take cover or run from aliens that are attacking them, even get in your way during the crossfire.

  • Civilians still oddly behave like those in X-Com.
  • The monomolecular blade doesn't do quite as much damage, but attacks faster, weighs less, and is small enough to be carried in a holster, thus making it a viable backup weapon that effectively obsoletes the standard combat knife. Yes, the invaders are carrying tools to cut you apart and inspect you on the hoof. The Kerrblade does slightly more damage, but as it's not a purpose-built weapon * It's not even a weapon per se according to the in-game dialogue, it's a vivisection tool. Both go through flesh like it's butter and Kevlar like it's paper, and generally One-Hit Kill unarmored (or even armored) targets.
  • Absurdly Sharp Blade: The alien Kerrblade is a dissection tool, while the human-made monomolecular blades are merely terrifyingly sharp and made a little like katana.
  • Ace Pilot: Your pilots will eventually become these if you manage them well, although pilot stats have not been implemented so they are equally effective no matter how many kills they've racked up.
  • The current release version as of this writing is 2.5, released in late June 2014.

    alien invasion game

    One of the reasons for this is that I have been able to make physical cartridges which can play those ROMs of 32KB, so I could make my game as a physical distribution from scratch.UFO: Alien Invasion is a Quake II engine-based open source freeware strategy game that is effectively a direct remake of X-COM: UFO Defense, though it adds several new mechanics, changes up many of the old ones, and adds a completely new (and really rather good) story.

    #Alien invasion game how to

    All of this comes at the cost of a lot of cpu usage, but figuring out how to keep it within the limits has been part of the challenge.Īll of this hopefully makes for some engaging and interesting additions to an classic game format.Īnother limitation I had in mind was limiting myself to a game which would fit in a 32KB ROM, without anything else (so not RTC, save RAM, etc.). The same holds for bullets, so they can also have varying sizes. Some extra changes I added are the possibility to add enemies of different sizes, for example you could add a thin enemy of maybe only 2 pixels wide. An extra benefit of this approach is that it is also possible to make larger enemies, which would be destroyed in 2 hits. My approach to handling enough enemies is by using 8x16 sprites, where you will have two enemies on top of each other (each using for example 8x7 pixels, to leave a 1 pixel gap between them).

    alien invasion game

    One game which I thought about would have an issue with this is Space Invaders (which this game is obviously heavily influenced by), because you already want around 40 enemies on screen, otherwise it would be a bit too easy/boring. One of the limitations is that you can only have 40 sprites (8x8 or 8x16 pixels) on screen at any time.

    alien invasion game alien invasion game

    The reason for making this game is that I had been learning how to program for the gameboy for a little while, and I wanted to challenge myself to see if I could push the hardware a little bit. It gives a better feel mashing those buttons and the sound is much cleaner than when you are using an emulator. Aliens are trying to invade earth and you are the last line of defense. You will need skill and good reflexes in order to survive, but maybe doom is inevitable?Ĭan you set a high score against the relentless invaders?Īlien Invasion is a classic arcade style shoot-em up with an increasing difficulty curve.įor the best result, play the game on a real Game Boy.












    Alien invasion game